Five reasons Sucker Punch’s Ghost of Tsushima should be on your radar
During last month’s Paris Games Week event, Sony hosted a special PlayStation showcase which it used to unveil a bevy of new games, and the most exciting reveal among the bunch for me was definitely Ghost of Tsushima, the newest title from Infamous and Sly Cooper developer Sucker Punch. There’s still a lot we don’t know about Ghost of Tsushima, but already I find myself very excited to play it, not only because of what we do know about the game but also because of the potential it has as a genre-defining new open world action game. Below, I’ve listed five reasons why Ghost of Tsushima should be on your radar if it isn’t already.
Live By the Sword
The entire concept of Japanese Samurai is pretty darn cool, which makes the idea of an entire game that focuses on the culture very appealing. Granted, I doubt Ghost of Tsushima will delve that much into the origins of the Samurai, but it will at least show how Samurai culture as a whole had to be altered in order to properly deal with the Mongolian invasion of 1274 that serves as the game’s catalyst. That alone is worth getting excited about, even if it’s something that only history nerds like myself will truly appreciate.
A Realistic Tale of Revenge
While there have been more than a few Samurai games released in the past (most notably Team Ninja’s Dark Souls-esque Nioh and Acquire’s Way of the Samurai series), they have often taken a more fantastical or (in Way of the Samurai’s case) absurdist tone, not exactly the sort of direction which would appeal to more serious-minded fans of Samurai culture. Ghost of Tsushima, meanwhile, looks to embrace more somber themes like genocide, the loss of family, and, of course, revenge. If you’re looking for a Samurai game that takes itself seriously and doesn’t force you to fight demons or monsters, Ghost of Tsushima looks like it will fit the bill nicely.
The Blade in the Shadows
From what little we’ve seen of direct gameplay for Ghost of Tsushima (not to mention the game’s title), it looks as if stealth will be an ideal, if not the ideal, option for taking out the enemies you encounter, which means that Sucker Punch’s latest could wind up being both a solid combat/open world exploration game and a worthy stealth game as well. Marrying concepts like open world exploration, visceral melee combat, and competent stealth mechanics is something which not too many games have been able to do, but it would appear that Ghost of Tsushima is up to the task.
A Worthy Antagonist
I’ll admit I’m a sucker for a good bad guy, and if Ghost of Tsushima’s debut trailer is anything to go by, the game will have a central villain who will get under the player’s skin right from the get-go and will likely be a constant presence throughout the player’s journey, even if it’s as an ominous presence lurking in the background. If anything, we know from the trailer that the game’s antagonist will be smart and cunning, so here’s hoping Sucker Punch puts in the time to make him into a memorable foil to the player’s character.
There was no mention of any sort of multiplayer component during Ghost of Tsushima’s initial reveal, and honestly, I doubt the game needs one, but there is some solid potential for multiplayer functionality if Sucker Punch is thinking of making it at least a small part of the overall experience. While it looks as if the game’s single-player mode will focus on one central protagonist, I think it would be really cool if the game also had an optional co-op mode that allowed players to tackle more difficult encounters together. After all, the only thing better than one Ghost of Tsushima laying waste to their foes would be multiple Ghosts of Tsushima working in tandem.