Middle-earth: Shadow of War will have an asynchronous multiplayer mode
Fans of Monolith’s upcoming sequel Middle-earth: Shadow of War who may have been put off by the recent announcement that the game will have microtransactions now have another reason to look forward to it: asynchronous multiplayer.
According to this recent Eurogamer report, Shadow of War’s multiplayer will take the form of a new mode called Social Conquest. Basically, after a player has taken the time to establish and customize their own Orc stronghold (a key part of the core game’s expanded Nemesis system), other players can try and invade it, taking on whatever Orc troops and commanders the defending player has garrisoned there.
Successfully completing a Social Conquest will award the attacking player with loot chests and currency (it’s not yet clear if the defending player will suffer any penalties) and there will actually be two different versions of the mode, a more casual-friendly version where the attacking player doesn’t lose anything for failing, and a ranked version where the attacker risks losing their orc captains if they fail an assault.
For those who prefer helping their fellow players rather than harming them, the ‘Vendettas’ feature from Middle-earth: Shadow of Mordor will also be returning, allowing players to avenge their online friends by hunting down the named Orcs who killed them in their own game.
Both Vendettas and Social Conquests will be available when Middle-earth: Shadow of War launches on October 10 for PlayStation 4, Xbox One, and PC.