Will Microsoft's “Direct Reality” be the next step in VR?
We have seen virtual reality. We have seen augmented reality. Well, what about "direct reality?" If that sounds weird to you, you’re not alone. No one knows what "direct reality" really is…except for Microsoft, who trademarked it shortly before this year’s E3.
The trademark covers “computer game software” and “computer software for holographic applications.” It also covers “online computer game software” for holographic applications.
What does this mean? Well, very little actually. Trademark applications don’t necessarily point toward a new product. Sometimes, companies will file trademarks just to protect names in case they want to use them in the future.
However, the fact that the trademark specifically mentions holographic technology is what has made many people turn their heads. Microsoft hasn’t mentioned holographic technology outside of their HoloLens peripheral. Even then, this doesn’t necessarily count as “holographic technology” as far as a trademark is concerned. It’s just another form of virtual and augmented reality.
Perhaps Microsoft is pulling a Kinect, but with virtual reality? The Kinect was meant to provide controller-less motion controls, maybe direct reality will provide visor-less VR? They could accomplish this with a device that actually shows small holograms in the room; however, this device would be incredibly expensive and would need a lot of processing power. Then again, if any system could do it, the Xbox One X could.
Unfortunately, there isn’t a whole lot of information about direct reality to go on yet, and VR of any sort was totally absent from Microsoft's E3 2017 breifing. We'll have to wait and see what tech's big green giant has in store.